Deciding how I wanted my Goddess to interact and appear was
a huge amount of fun. I decided to go
with something dreamlike but still powerful.
There are lots of hints that she’s not quite real. I needed a way to explain everything which
had happened with Dani and her family and a deity seemed like someone who would
have the necessary perspective. Of
course, having a direct connection to a deity also forced me to deal with the
most primal of questions: why do bad things happen to good people? I’ve never liked the idea of divine “plans”
although I think a deity would likely have a more long-term view than
humans. Nor do I like the idea of an
unconnected and uncaring deity watching it all for their own amusement. The idea that a deity is both limited and
caring is the most comforting option in my mind.
The idea of a cosmic game of “Broken Telephone” between the
Goddess and Gwen, using the dead as intermediaries, amused me to no end. To me, it also demonstrated the Goddess’s
care for her people. She didn’t give up
trying to communicate, even though it was difficult.
Dani’s testing needed to be something unusual. A test of blind faith didn’t suit her or the
story. Instead, I made the test one of
active knowledge. It fit with how the
lilitu wake people up by stripping away their illusions. Dani needed to see herself clearly, which she
doesn’t quite achieve here, but is the key to her survival later.
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